Wednesday 12 November 2008

The impact of evolving output media on the design and creation of graphic images D2)


The impact of evolving output media on the design and creation of graphic images can only be a good thing because it improves the quality of the final product. This evolving media makes the images a lot more clearer and life like. Output media needed to stay one step ahead because gaming was improving at a very high speed so the media had to keep up ready to cope with the next generation of game. But the quality of monitors weren’t as good quality as TV screens, monitors were improving only on things like screen size. Printer’s prices get a lot more expensive when you are looking for a top quality picture, the prices would jump massively for just a small improvement on picture but people will want the best picture possible of the image they have created. Printers have now been able to evolve into scanner, colour copier and a fax machine all in one. This is good if you use all these regularly but you may find that if you just use the printer you will pay a lot of money for a printer of average quality. The options to create the perfect graphic image through output media are endless but you will have to pay the price!
Other forms of evoulving output media are things such as web pages and mobile phones which are static images not moving images like video games and T.V. images. When creating images for web pages the designer will have to consider the output media when creating the images. For example size and image quality also the type of website needs to be taken into consideration if the website is a high quality website selling engagement ring etc the images will have to be of high quality. To tell the quality of a website you will need to look at the layout, design and image quality, websites also use videos alot more now and I imagine there will be a time when every website will have very high quality images beacuse PCs will become more powerful to deal with the images and speed up the download time.

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